Summary
The state that was created by this object. Specifically, this is the state that was most recently
passed into
Animancer.AnimancerTransitionAssetBase.UnShared`1.Apply(Animancer.AnimancerState)
(usually by Animancer.AnimancerPlayable.Play(Animancer.ITransition)
).
You can use Animancer.AnimancerPlayable.StateDictionary.GetOrCreate(Animancer.ITransition)
or
Animancer.AnimancerLayer.GetOrCreateState(Animancer.ITransition)
to get or create the state for a
specific object.
State
is simply a shorthand for casting this to TState.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- Animancer
Transition Asset Base .UnShared <TAsset>
Syntax
public AnimancerState BaseState { get; protected set; }
Value
Type | Description |
---|---|
AnimancerState |