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ICharacterRoot.

transform Property

Summary

The UnityEngine.Transform to search for UnityEngine.AnimationClips beneath.
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
ICharacterRoot

Syntax

Transform transform { get; }

Examples

Implementing this interface in a UnityEngine.MonoBehaviour will automatically inherit this property so you do not need to do anything else:

public class MyComponent : MonoBehaviour, IAnimancerRoot
{
}
But if you want to have your script point to a different object as the root, you can explicitly implement this property:

public class MyComponent : MonoBehaviour, IAnimancerRoot
{
    Transform IAnimancerRoot.transform => ???;
}

Value

Type Description
Transform