Summary
The state that was created by this object. Specifically, this is the state that was most recently
passed into
Animancer.AnimancerTransition`1.Apply(Animancer.AnimancerState) (usually by Animancer.AnimancerPlayable.Play(Animancer.ITransition)).
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Containing Type
- AnimancerTransition
<TState>
Syntax
public TState State { get; protected set; }
Remarks
You can use
Animancer.AnimancerPlayable.StateDictionary.GetOrCreate(Animancer.ITransition) or
Animancer.AnimancerLayer.GetOrCreateState(Animancer.ITransition) to get or create the state for a
specific object.
This property is shorthand for casting the Animancer.AnimancerTransition`1.BaseState to TState.
Value
| Type | Description |
|---|---|
| TState |