Summary
[Animancer Extension]
    Checks if the specified `state` is the 
		Animancer.FSM.StateMachine`1.CurrentState in its
    Animancer.FSM.IOwnedState`1.OwnerStateMachine.
    - Assembly
 - Animancer
.dll  - Namespace
 - Animancer
.FSM  - Containing Type
 - StateExtensions
 
Syntax
public static bool IsCurrentState<TState>(this TState state) 
    where TState : class, IOwnedState<TState>
	Type Parameters
| Name | Description | 
|---|---|
| TState | 
Parameters
| Name | Type | Description | 
|---|---|---|
| state | TState | 
Return Value
| Type | Description | 
|---|---|
| bool |