Summary
Sets the
Animancer.FSM.StateMachine`2.InputBuffer.Key
, StateMachine<TState>.InputBuffer.State
, and
TimeOut
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateMachine
<TKey, TState> .InputBuffer
Syntax
public void Buffer(TKey key, TState state, float timeOut)
Remarks
Doesn't actually attempt to enter the state until
Update(float)
is called.Parameters
Return Value
Type | Description |
---|---|
void |