Summary
If a state is registered with the `key`, this method calls
Animancer.FSM.StateMachine`2.InputBuffer.Buffer(`0,`1,System.Single)
and returns true. Otherwise it returns false.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Containing Type
- StateMachine
<TKey, TState> .InputBuffer
Syntax
public bool Buffer(TKey key, float timeOut)
Remarks
Doesn't actually attempt to enter the state until
Update(float)
is called.Parameters
Name | Type | Description |
---|---|---|
key | TKey | |
timeOut | float |
Return Value
Type | Description |
---|---|
bool |