Summary
An example of how to use Animation Jobs in Animancer to apply simple two bone Inverse Kinematics, even to
Generic Rigs which are not supported by Unity's inbuilt IK system.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Examples .Jobs - Base Types
-
- MonoBehaviour
graph BT
Type-->Base0["MonoBehaviour"]
Type["TwoBoneIK"]
class Type type-node
Syntax
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Jobs - Two Bone IK")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Jobs) + "/" + nameof(TwoBoneIK))]
public sealed class TwoBoneIK : MonoBehaviour
Examples
Remarks
This example is based on Unity's
Animation Jobs Samples.
This script sets up the job in place of
TwoBoneIK.cs.
The
Animancer.Examples.Jobs.TwoBoneIKJob
script is almost identical to the original
TwoBoneIKJob.cs.
The Animation Rigging package
has an IK system which is much better than this example.
Attributes
Type | Description |
---|---|
AddComponentMenu | |
HelpURLAttribute |