Summary
Asks the user if they want to modify the target
UnityEngine.Sprites and calls Animancer.Editor.Tools.SpriteModifierTool.Modify(Animancer.Editor.Tools.SpriteDataEditor,System.Int32,UnityEngine.Sprite)
on each of them before saving any changes.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor .Tools - Containing Type
- SpriteModifierTool
Syntax
protected void AskAndApply()
Return Value
| Type | Description |
|---|---|
| void |