Summary
Asks the user where they want to save a modified asset, calls `modify` on it, and saves it.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor .Tools - Containing Type
- AnimancerToolsWindow
.Tool
Syntax
public static bool SaveModifiedAsset<T>(string saveTitle, string saveMessage, T obj, Action<T> modify)
where T : Object
Type Parameters
| Name | Description |
|---|---|
| T |
Parameters
| Name | Type | Description |
|---|---|---|
| saveTitle | string | |
| saveMessage | string | |
| obj | T | |
| modify | Action |
Return Value
| Type | Description |
|---|---|
| bool |