Summary
Interface for accessing
Animancer.FSM.StateMachine`2
without the TState
.- Assembly
- Animancer
.dll - Namespace
- Animancer
.FSM - Implementing Types
graph BT
Type["IKeyedStateMachine<TKey>"]
class Type type-node
Implementing0["StateMachine<TKey, TState>"]-.->Type
click Implementing0 "/animancer-v7-4/api/Animancer.FSM/StateMachine_2"
Implementing1["StateMachine<TKey, TState>.WithDefault"]-.->Type
click Implementing1 "/animancer-v7-4/api/Animancer.FSM/WithDefault"
Syntax
public interface IKeyedStateMachine<TKey>
Remarks
Documentation: Keyed State Machines
Type Parameters
Name | Description |
---|---|
TKey |
Properties
Name | Value | Summary |
---|---|---|
CurrentKey | TKey |
The key which identifies the
Animancer.FSM.StateMachine`1.CurrentState . |
NextKey | TKey |
The
Animancer.FSM.KeyChange`1.NextKey . |
PreviousKey | TKey |
The
Animancer.FSM.KeyChange`1.PreviousKey . |
Methods
Name | Value | Summary |
---|---|---|
ForceSetState |
Object |
Uses
Animancer.FSM.StateMachine`2.ForceSetState(`0,`1) to change to the state registered
with the `key`. If nothing is registered, it changes to default(TState) .
|
TryResetState |
Object |
Attempts to enter the state registered with the specified `key` and returns it if successful.
|
TrySetState |
Object |
Attempts to enter the state registered with the specified `key` and returns it if successful.
|