Summary
Pauses the
Animancer.AnimancerEvent.CurrentState
at the current
Animancer.AnimancerEvent.normalizedTime
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Examples .Events - Containing Type
- EventUtilities
Syntax
public static readonly Action PauseAtCurrentEvent
Remarks
This can be useful for having an animation which stops at certain times to wait for something else to
happen without needing to separate the animation into separate
UnityEngine.AnimationClip
s.