Summary
	
    Called every time a `property` is drawn to find the relevant child properties and store them to be
    used in Animancer.Editor.ManualMixerTransitionDrawer.GetPropertyHeight(UnityEditor.SerializedProperty,UnityEngine.GUIContent) and Animancer.Editor.ManualMixerTransitionDrawer.OnGUI(UnityEngine.Rect,UnityEditor.SerializedProperty,UnityEngine.GUIContent).
    
		
	Syntax
	protected override void GatherSubProperties(SerializedProperty property)
	Parameters
	
		
			
				
					
						| Name | Type | Description | 
				
					
						| property | SerializedProperty |  | 
			
		 
	 	
	Return Value