Summary
Draws a
UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) indicating the Animancer.Editor.AnimationBindings.MatchType of the
`state` compared to the object it is being played on.
Clicking the button calls Animancer.Editor.AnimationBindings.BindingData.LogIssues(Animancer.AnimancerState,Animancer.Editor.AnimationBindings.MatchType).
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- AnimationBindings
Syntax
public static void DoBindingMatchGUI(ref Rect area, AnimancerState state)
Parameters
| Name | Type | Description |
|---|---|---|
| area | Rect | |
| state | AnimancerState |
Return Value
| Type | Description |
|---|---|
| void |