Summary
Draws a
UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle)
indicating the Animancer.Editor.AnimationBindings.MatchType
of the
`state` compared to the object it is being played on.
Clicking the button calls Animancer.Editor.AnimationBindings.BindingData.LogIssues(Animancer.AnimancerState,Animancer.Editor.AnimationBindings.MatchType)
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- AnimationBindings
Syntax
public static void DoBindingMatchGUI(ref Rect area, AnimancerState state)
Parameters
Name | Type | Description |
---|---|---|
area | Rect | |
state | AnimancerState |
Return Value
Type | Description |
---|---|
void |