Summary
If
UnityEngine.AnimationClip
s or UnityEngine.IAnimationClipSource
s are dropped inside the `dropArea`,
this method creates a new state in the `target` for each animation.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- AnimancerLayerDrawer
Syntax
public static void HandleDragAndDropAnimations(Rect dropArea, IAnimancerComponent target, int layerIndex)
Parameters
Name | Type | Description |
---|---|---|
dropArea | Rect | |
target | IAnimancerComponent | |
layerIndex | int |
Return Value
Type | Description |
---|---|
void |