Summary
If
UnityEngine.AnimationClips or UnityEngine.IAnimationClipSources are dropped inside the `dropArea`,
this method creates a new state in the `target` for each animation.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- AnimancerLayerDrawer
Syntax
public static void HandleDragAndDropAnimations(Rect dropArea, IAnimancerComponent target, int layerIndex)
Parameters
| Name | Type | Description |
|---|---|---|
| dropArea | Rect | |
| target | IAnimancerComponent | |
| layerIndex | int |
Return Value
| Type | Description |
|---|---|
| void |