Summary
Calls
Animancer.Editor.AnimancerEditorUtilities.FindRoot(UnityEngine.GameObject) if the specified `obj` is a UnityEngine.GameObject or
UnityEngine.Component.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor - Containing Type
- Animancer
Editor Utilities
Syntax
public static Transform FindRoot(Object obj)
Parameters
| Name | Type | Description |
|---|---|---|
| obj | Object |
Return Value
| Type | Description |
|---|---|
| Transform |