Summary
A wrapper around the '2D Sprite' package features for editing Sprite data.
- Assembly
- Animancer
.dll - Namespace
- Animancer
.Editor .Tools - Base Types
-
- Object
graph BT
Type-->Base0["Object"]
Type["SpriteDataEditor"]
class Type type-node
Syntax
public class SpriteDataEditor
Constructors
| Name | Summary |
|---|---|
| SpriteDataEditor |
Creates a new Animancer.Editor.Tools.SpriteDataEditor. |
Properties
| Name | Value | Summary |
|---|---|---|
| SpriteCount | int |
The number of sprites in the target data.
|
Methods
| Name | Value | Summary |
|---|---|---|
| Apply |
void |
Applies any modifications to the target asset.
|
| GetAlignment |
SpriteAlignment |
Returns the alignment of the sprite at the specified `index`.
|
| GetBorder |
Vector4 |
Returns the border of the sprite at the specified `index`.
|
| GetName |
string |
Returns the name of the sprite at the specified `index`.
|
| GetPivot |
Vector2 |
Returns the pivot of the sprite at the specified `index`.
|
| GetRect |
Rect |
Returns the rect of the sprite at the specified `index`.
|
| IndexOf |
int |
Tries to find the index of the data matching the `sprite`.
|
| SetAlignment |
void |
Sets the alignment of the sprite at the specified `index`.
|
| SetBorder |
void |
Sets the border of the sprite at the specified `index`.
|
| SetName |
void |
Sets the name of the sprite at the specified `index`.
|
| SetPivot |
void |
Sets the pivot of the sprite at the specified `index`.
|
| SetRect |
void |
Sets the rect of the sprite at the specified `index`.
|
| ValidateBounds |
bool |
Logs an error and returns false if the data at the specified `index` is out of the texture bounds.
|