Importing Assets

The Animated Character Pack comes as a zip archive which needs to be extracted into the Assets folder of your Unity project. With regular files, you can just drag and drop them from your file explorer into the Project window in Unity, but for files inside a zip archive you will need to extract them manually.

Downloaded Zip Extracted Assets

Now they will show up in the Project window in Unity:

PSD Files

Each character in the Animated Character Pack has a psd file containing all of their animation frames on individual layers as well as separate a png file for each frame. If you want to edit the animations or create your own then psd files can be useful, but for just using the sprites all we want is the png files so you can delete the PSD folders.

Sprite Import Settings

The default settings Unity uses to import image files as textures are not suitable for sprites so we need to make a few changes. Simply select one of the assets in the Project window and apply the following settings (we will then use a Preset to apply the same settings to all the others):

Setting Value Reason
Texture Type Sprite (2D and UI) We want to turn them into Sprites.
Sprite Mode Single Each png file contains one frame of a sprite animation.
Pixels Per Unit 16 These characters fit well with 16 pixels in the image being equivalent to 1m in the game world.
Filter Mode Point (no filter) These characters are made using pixel art so we don't want to blur the pixels.
Compression None Pixel art images naturally have small file sizes and we want them to look exactly as they were painted without any loss of quality due to compression.

Here is what the full list of import settings should look like:

Once you have selected the settings you want, simply click Apply down the bottom.


We want to aply the same import settings to all the images we just imported and likely to most others we might import in the future. To do that, we simply need to save the current settings as a Preset using the icon in the top right of the Inspector.

Then you can simply select all the other images and use that same button to assign that preset (then click Apply).