https://kybernetik.com.au/flexi-motion/docs/changes

# FlexiMotion v1.2.5
- 2025-10-12
- Suppressed obsolete warnings in Unity 6.2+ caused by changes to the Tree View API.

# FlexiMotion v1.2.4
- 2025-05-24
- Fixed the Samples Assembly Definition to use a proper Version Define for the Unity Input System.

# FlexiMotion v1.2.3
- 2023-05-04
- Fixed `FlexiMotionComponent.OnValidate` to not cause build errors.

# FlexiMotion v1.2.2
- 2023-04-12
- Fixed `ComponentSingleton` to work properly when the Play Mode Domain Reload is disabled.

# FlexiMotion v1.2.1
- 2023-04-11
- Fixed crash in Unity 2020.2 when the obfuscated Demo DLL tries to invoke `OnValidate` when the `TransformTreeWindow` applies its changes.

# FlexiMotion v1.2
- 2023-04-02
- Added `SpringDefinitionsBuilder` and `SphereColliderDefinitionsBuilder` to make it easier to configure things in scripts.
- Fixed `FMUtilities.InsertAt` to work properly if the `array` is `null`.

# FlexiMotion v1.1
- 2023-02-18
- Renamed `FlexiMotion` to `FlexiMotionComponent` to avoid issues with having the same name as the namespace.
- Fixed `NullReferenceException` when leaving Play Mode with a `TransformTreeWindow` open.
- Fixed `TransformTreeWindow` to not lose track of its target when entering Play Mode.
- Fixed spring visualizer gizmos for scaled models.
- Fixed sample character materials to be outside the prefab so they can be upgraded to URP or HDRP materials.

# FlexiMotion v1.0
- 2023-01-08
- Initial Release.
- Free Editor-Only Demo version available for download in the Documentation.
- Update Modes: Normal, Animate Physics, Unscaled Time.
- Update Rate: Fixed or Auto.
- Action On Disable: Pause, Recenter, Reset, Dispose.
- Spring Parameters: Stiffness, Drag, Radius.
- Modifiers: Acceleration, Distance Based Simulation Rate, Scale, Simulation Root, Sphere Colliders, Wind.
- Samples: Introduction, External Forces, Simulation Root, Scale, Update Rate, Benchmark.