This section explains the basics of C# (pronounced see-sharp) scripting in Unity. It is not intended to be a proper tutorial on how to learn programming, but rather it is used as a point of reference for other parts of the Animancer documentation so that these concepts do not need to be repeated all over the place.
There is a lot to learn about programming, so this section tries to explain the parts that are most relevant in Unity. It has many links to the Unity Manual and C# Documentation. Even experienced programmers need to frequently refer to these resources and search online to learn new things, and you can check out the Help and FAQ page if you have any questions.
If you have trouble understanding the concepts introduced here, you might want to start with some tutorials on the Unity Learn website to learn the basics of programming and using Unity before learning to use Animancer.
|Scripting Overview||A general summary of how scripting works in Unity.|
|Organization||The ways of structuring your scripts.|
|Variables||Data, values, and references.|
|Methods||The actual executable functions of a program.|
|Inheritance||Writing reusable modular code using polymorphism and composition.|
|Vectors||Vector math and physics raycasting.|
|Other Topics||Miscellaneous topics that do not fit in other sections.|
Once you have read this section, you may want to move onto any of the following: