Summary
A serializable
Animancer.ITransition
which can create a Animancer.CartesianMixerState
or
Animancer.DirectionalMixerState
when passed into
Animancer.AnimancerPlayable.Play(Animancer.ITransition)
.
- Assembly
- Animancer
.dll - Namespace
- Animancer
- Interfaces
- Base Types
-
- Object
- AnimancerState
.Transition <MixerState <Vector2> > - ManualMixerState
.Transition <MixerState <Vector2> > - MixerState
.Transition <MixerState <Vector2> , Vector2>
graph BT
Type-->Base0["MixerState.Transition<MixerState<Vector2>, Vector2>"]
Base0-->Base1["ManualMixerState.Transition<MixerState<Vector2>>"]
Base1-->Base2["AnimancerState.Transition<MixerState<Vector2>>"]
Base2-->Base3["Object"]
Type-.->Interface0["ITransitionDetailed"]
click Interface0 "/animancer/api/Animancer/ITransitionDetailed"
Type-.->Interface1["ITransition"]
click Interface1 "/animancer/api/Animancer/ITransition"
Type-.->Interface2["IHasKey"]
click Interface2 "/animancer/api/Animancer/IHasKey"
Type-.->Interface3["IAnimationClipCollection"]
click Interface3 "/animancer/api/Animancer/IAnimationClipCollection"
Type["MixerState.Transition2D"]
class Type type-node
Syntax
[Serializable]
public class MixerState.Transition2D : MixerState.Transition<MixerState<Vector2>, Vector2>,
ITransitionDetailed, ITransition, IHasKey, IAnimationClipCollection
Remarks
Documentation: Transitions
Documentation: Mixers
Attributes
Type | Description |
---|---|
Serializable |
Properties
Name | Value | Summary |
---|---|---|
Type | MixerState |
[
UnityEngine.SerializeField ]
The type of Animancer.MixerState that this transition will create.
|
Methods
Name | Value | Summary |
---|---|---|
CreateState |
MixerState |
Creates and returns a new
Animancer.CartesianMixerState or Animancer.DirectionalMixerState
depending on the Animancer.MixerState.Transition2D.Type .
|