SoloAnimation.

FootIK Property

Summary

[UnityEngine.SerializeField] Should Foot IK will be applied to the model (if it is Humanoid)?
Assembly
Animancer.dll
Namespace
Animancer
Containing Type
SoloAnimation

Syntax

public bool FootIK { get; set; }

Remarks

The developers of Unity have stated that they believe it looks better with this enabled, but more often than not it just makes the legs end up in a slightly different pose to what the animator intended.

Value

Type Description
bool