A component which uses Animation Events with the Function Name "End" to invoke the
Animancer.AnimancerStatethat triggered the event.
[AddComponentMenu(Strings.MenuPrefix + "End Event Receiver")] [HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(EndEventReceiver))] public class EndEventReceiver : MonoBehaviour
This component must always be attached to the same
UnityEngine.Animatorin order to receive Animation Events from it. Note that Unity will allocate some garbage every time it triggers an Animation Event with an
UnityEngine.AnimationEventparameter. Documentation: End Animation Events
Tries to invoke the
[Editor-Only] Called when this component is first added in Edit Mode. Finds the