Animancer.Examples.InverseKinematics Namespace

Summary

Code for the Inverse Kinematics examples.

Class Types

Class Summary
IKPuppet Demonstrates how to use Unity's Inverse Kinematics (IK) system to move a character's limbs.
IKPuppetLookTarget An object for a character to look at using Inverse Kinematics (IK).
IKPuppetTarget An object for one of a character's limbs to aim at using Inverse Kinematics (IK).
MouseDrag Allows the user to drag any object with a collider around on screen with the mouse.
ObstacleTreadmill Spawns a bunch of obstacles and randomises them each time the target moves too far away.
RaycastFootIK Demonstrates how to use Unity's Inverse Kinematics (IK) system to adjust a character's feet according to the terrain they are moving over.
TransformResetter Records the positions and rotations of a set of objects so they can be returned later on.