DieState.

FullMovementControl Property

Summary

Indicates whether the root motion applied each frame while this state is active should be constrained to only move in the specified CharacterBrain.Movement. Otherwise the root motion can move the Animancer.Examples.AnimatorControllers.GameKit.CharacterState.Character in any direction. Default is true.

Syntax

public override bool FullMovementControl { get; }

Value

Type Description
bool