// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //

#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.

using UnityEngine;

namespace Animancer.Samples.Sprites
{
    /// <summary>
    /// Controls <see cref="DirectionalAnimations3D"/>s
    /// to use this object's forward vector as their <see cref="DirectionalAnimations3D{T}.Forward"/>.
    /// </summary>
    /// 
    /// <remarks>
    /// <strong>Sample:</strong>
    /// <see href="https://kybernetik.com.au/animancer/docs/samples/sprites/3d">
    /// Directional Animations in 3D</see>
    /// </remarks>
    /// 
    /// https://kybernetik.com.au/animancer/api/Animancer.Samples.Sprites/Sprites3DController
    /// 
    [AddComponentMenu(Strings.SamplesMenuPrefix + "Sprites - Sprites 3D Controller")]
    [AnimancerHelpUrl(typeof(Sprites3DController))]
    [DefaultExecutionOrder(-1000)]// Update before DirectionalAnimations3D.
    public class Sprites3DController : MonoBehaviour
    {
        /************************************************************************************************************************/

        [SerializeField]
        private DirectionalAnimations3D[] _Characters;

        /************************************************************************************************************************/

        protected virtual void Update()
        {
            Vector3 forward = transform.forward;
            for (int i = 0; i < _Characters.Length; i++)
                _Characters[i].Forward = forward;
        }

        /************************************************************************************************************************/
    }
}
