// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //

#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.

using System;
using UnityEngine;

namespace Animancer.Samples.AnimatorControllers.GameKit
{
    /// <summary>The parameters that control a <see cref="Character"/>.</summary>
    /// 
    /// <remarks>
    /// <strong>Sample:</strong>
    /// <see href="https://kybernetik.com.au/animancer/docs/samples/animator-controllers/3d-game-kit">
    /// 3D Game Kit</see>
    /// </remarks>
    /// 
    /// https://kybernetik.com.au/animancer/api/Animancer.Samples.AnimatorControllers.GameKit/CharacterParameters
    /// 
    [Serializable]
    public class CharacterParameters
    {
        /************************************************************************************************************************/

        [SerializeField]
        private Vector3 _MovementDirection;
        public Vector3 MovementDirection
        {
            get => _MovementDirection;
            set => _MovementDirection = Vector3.ClampMagnitude(value, 1);
        }

        /************************************************************************************************************************/

        public float ForwardSpeed { get; set; }
        public float DesiredForwardSpeed { get; set; }
        public float VerticalSpeed { get; set; }

        /************************************************************************************************************************/
    }
}
