// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //

#if UNITY_EDITOR

using UnityEditor;

namespace Animancer.Editor
{
    /// <inheritdoc/>
    /// https://kybernetik.com.au/animancer/api/Animancer.Editor/Float2ControllerTransitionDrawer
    [CustomPropertyDrawer(typeof(Float2ControllerTransition), true)]
    public class Float2ControllerTransitionDrawer : ControllerTransitionDrawer
    {
        /************************************************************************************************************************/

        /// <summary>Creates a new <see cref="Float2ControllerTransitionDrawer"/>.</summary>
        public Float2ControllerTransitionDrawer()
            : base(
                  Float2ControllerTransition.ParameterNameXField,
                  Float2ControllerTransition.ParameterNameYField)
        { }

        /************************************************************************************************************************/
    }
}

#endif

