// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //

#if UNITY_EDITOR

using UnityEditor;

namespace Animancer.Editor
{
    /// <inheritdoc/>
    /// https://kybernetik.com.au/animancer/api/Animancer.Editor/Float3ControllerTransitionDrawer
    [CustomPropertyDrawer(typeof(Float3ControllerTransition), true)]
    public class Float3ControllerTransitionDrawer : ControllerTransitionDrawer
    {
        /************************************************************************************************************************/

        /// <summary>Creates a new <see cref="Float3ControllerTransitionDrawer"/>.</summary>
        public Float3ControllerTransitionDrawer()
            : base(
                  Float3ControllerTransition.ParameterNameXField,
                  Float3ControllerTransition.ParameterNameYField,
                  Float3ControllerTransition.ParameterNameZField)
        { }

        /************************************************************************************************************************/
    }
}

#endif

