// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //

#if ! UNITY_EDITOR
#pragma warning disable CS0618 // Type or member is obsolete (for LinearMixerTransition in Animancer Lite).
#endif
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.

using UnityEngine;

namespace Animancer.Samples.StateMachines
{
    /// <summary>A <see cref="CharacterState"/> which plays an animation.</summary>
    /// 
    /// <remarks>
    /// <strong>Sample:</strong>
    /// <see href="https://kybernetik.com.au/animancer/docs/samples/fsm/characters">
    /// Characters</see>
    /// </remarks>
    /// 
    /// https://kybernetik.com.au/animancer/api/Animancer.Samples.StateMachines/IdleState
    /// 
    [AddComponentMenu(Strings.SamplesMenuPrefix + "Characters - Idle State")]
    [AnimancerHelpUrl(typeof(IdleState))]
    public class IdleState : CharacterState
    {
        /************************************************************************************************************************/

        [SerializeField] private ClipTransition _Animation;

        /************************************************************************************************************************/

        protected virtual void OnEnable()
        {
            Character.Animancer.Play(_Animation);
        }

        /************************************************************************************************************************/
    }
}
